1. THE SPIRIT OF OUR RULES

    1. We have reviewed many rulebooks from various leagues and we have put together what we feel is one of if not the most comprehensive rulebook on the service. This was not done so we can over officiate races.  These rules exist to ensure that we can race hard and still have fun. They are here so that participants know what is expected of them and what they can expect.
    2. It is not our intent to review every infraction in every race and issue penalties.  In most instances, we will only review an incident if there is a protest filed by a driver.
    3. Most minor infractions will result in nothing more than an official contacting a driver and attempting to educate him on what he or she is doing wrong.  This will be considered a verbal warning.
    4. If we see a pattern of behavior that is negatively impacting the experience of other drivers we will review it.
    5. If we see a blatant disregard of the rules we will review it.
    6. If we see a driver attempting to skirt the rules to gain a competitive advantage we will review it.
    7. Protests that do not result in a driver being negatively impacted will likely be dismissed as no harm, no foul, unless, it brings to light a pattern of behavior that needs to be addressed.
    8. Protests that do result in a driver being negatively impacted will be looked at more closely, but unless there is clear fault, an egregious violation of the rules, an attempt to skirt the rules to gain a competitive advantage or a pattern of behavior that needs to be addressed the ruling will most likely be that it was a racing incident.
    9. This rulebook is not by any means complete, it is a living, breathing document and as situations arise that are not covered or do not fit neatly within our rule book the admins and owners will need to add, remove, or modify rules. In such cases, the owners or admins may issue temporary rulings that supplement or even conflict what is currently written in the rules until such time as the rulebook can be revisited.
    10. When one obeys the letter of the law but not the spirit, one is obeying the “ letter ” of the law, but not necessarily the intent of that law or rule.  When the Letter of the Law conflicts with the spirit of the rules the admin committee will rule on the law or infraction in question. In most cases, the Admin committee will rule in accordance with the spirit of the rules.
  2. NRS PRE-RACE RULES

    1. PRACTICES

      1. Practices will be governed by NRS and Series officials
    2. QUALIFYING

      1. Unless specified otherwise NRS series will let iRacing handle the qualifying sessions.  These will be two timed laps. Your fastest clean lap will be used to determine your starting position.
  3. NRS RACE RULES

    1. STARTS AND RESTARTS

      1. Double File Starts and Restarts:
        By default, all starts and restarts will be double file unless otherwise specified.
      2. The leader controls the start and restart:
        The leader may choose to accelerate at any time after the pace car has started to go towards pit lane.
      3. Lane Choice:
        Leader shall have his choice of lanes on all restarts but must declare his intent by either moving to his lane of choice or declaring it over in-race radio with 2 to go under caution. If the leader does not declare his choice of lanes prior to the sim declaring one to go then lane choice will default to the inside lane.
      4. Green Flag:
        If the green flag is given before the leader takes the start, then that will serve as the green flag and the rest of the field may take off at that point.  The second place driver may not take off before the leader at any time (unless the green flag is given).

        1. If a driver jumps the start, they must give back the position to the leader before completing that lap or they will be subject to a penalty.
        2. All drivers must hold the line that they are in until crossing the start/finish line.
        3. Drivers that are not on the front row, may not jump the stars in any way and must stay in line behind the car in front of them until crossing the start/finish line.
        4. Any braking, speeding up and slowing down, or “jackrabbiting” before taking off for the green flag, may result in a penalty.
        5. No laying back for the starts (applies to ALL positions in the field), drivers are to keep up with the driver in front of them and should be starting directly next to the car they are supposed to be starting next to.
    2. Green Flag Racing

      1. Racing:

        iRacing code of conduct and NRS Racing Guidelines are in effect

      2. Passing:

        A Driver making the pass will be held responsible for executing it safely.

      3. Blocking:

        Blocking is only allowed in the last 5 laps of a race.

      4. Team Racing:

        Teams are part of this league and it is absolutely acceptable to work together on race strategy. It is NOT ACCEPTABLE to block for one of your teammates, laying back on starts for a teammate or wreck another competitor to help a teammate. If the race admin(s) feels that this type of team racing is being used, you and possibly your entire team will be subject to in-race penalties and possibly disqualification from the event.  If a trend detected you and your team may be subject to further post race scrutiny and additional post-race penalties.

      5. Damaged Car:

        If you have severe engine damage, to the point where your race vehicle is smoking then you are prohibited from further racing in the current event. If you attain a ” smoker ” status during any race event while under green flag conditions, you are required to go to your pit stall for evaluation by your crew within three laps of the onset of the smoking condition. If you attain the ” smoker ” status while under caution, or your ” smoker ” status carries over into a caution period, then you are required to pit under that caution period and report to your pit box for evaluation by your crew.

        1. The lone exception to this is if the race is ending under that caution.
        2. You may not re-enter the race with a smoking race vehicle.
    3. GREEN FLAG RACING INFRACTIONS

      Unless there is a live admin present or the infraction is obvious or a pattern is detected, most in-race infractions will be issued post-race and typically only in cases where another driver has filed a protest and can demonstrate that it negatively impacted a participant in the race. If an infraction is deemed blatant or a pattern is detected NRS officials at their discretion may also take it upon themselves to review the incident(s) post-race and assess penalties.

      1. Avoidable Contact:

        Avoidable contact that adversely affects another driver may be penalized if protesting driver was not partly responsible for that contact. In some instances, these may also be penalized for Conduct Detrimental to the League.

      2. Bump-Drafting:

        Bump-Drafting is allowed at plate races only and even then no bump-drafting is not allowed in the corners. This applies to the corner entries, as well.

      3. Loss of Control:

        Spinning, going off track, etc. may be penalized if it adversely affects other drivers.

      4. Causing a Caution:

        If you are found to be the cause of an incident that results in a caution flag you may be penalized .

      5. Manipulating iRacing:

        If you are suspected of manipulating iRacing to gain a competitive advantage an immediate in-race penalty may be assessed by the race admin and further post-race scrutiny resulting in additional penalties..

      6. Unsafe Entry:

        As you re-enter the racing surface, you must remain on the apron until you can safely enter the track on the backstretch.

      7. Overaggressive Driving:

        This can be penalized in race or post. If an NRS Official senses a pattern they may undertake a review and if warranted penalize that driver post race.

      8. Retaliation:

        Retaliation is an extreme violation of our Sportsmanship code and will be subject to extreme penalties.  For more information see the Code of Conduct.

      9. Net-code:

        Issues involving net-code will not automatically be dismissed because net- code was involved.

      10. Abuse of Track Specific Rules:

        This can be penalized in race or post race .

      11. Insufficient Minimum Speed/Quality:

        All drivers are expected to meet the minimum requirements for both speed, and driving quality. Drivers unable to meet a minimum speed or quality of driving will be asked to leave the racing surface.

      12. Cursing, Bashing, Or Derogatory Statements Toward Race Officials

        will result in an immediate DQ from the race and will be subject to further penalties through the post race review process.

      13. Chat Abuse:

        Keep in race chat race related during the race and silent during qualifying; also with 1 to go so drivers can concentrate on the start/restarts.

      14. Start/Restart Infractions :

        Drivers are to be sure to adhere to general start and restart rules; including maintaining tight formation, and not attempting to ‘jump’ other drivers by creating gaps or getting runs. Further, drivers need to maintain their respective lanes until passed the Start/Finish line when applicable.

      15. Warping, Blinking, Flashing – First Offense:

        On the first indication of warp, as reported by another competitor and verified by other drivers, the offender will draw a verbal warning. If at this time the offender voluntarily serves an EOL and remains out of the way of other competitors he may continue to log laps until such time as the issue is deemed to be sufficiently resolved.

      16. Warping, Blinking, Flashing – Second Offense:

        If after the first warning the offender decides to continue racing and receives a second indication of warp, as reported by another competitor and verified by other drivers, the admins will issue EOL to the offender if verification is made under caution, if that verification is made under green the offender is to serve a black flag penalty and is strongly encouraged to park until such time as they can be sure that their connectivity issues have been resolved. However, if the driver remains out of the way of other competitors he may continue to log laps until such time as the issue is deemed to be sufficiently resolved.

      17. Warping, Blinking, Flashing – Third Offense:  

        If after the second warning the offender decides to continue racing competitively that driver will be subject to a third warning upon indication of warp, as reported by another competitor and verified by other drivers. An offender receiving 3 warnings for warping in a race will receive a DQ for that race and 0 points.

    4. YELLOW FLAG RACING:

      1. iRacing code of conduct and NRS Racing Guidelines are in effect
      2. Lucky Dogs and Wave Arounds:

        1. Lucky Dogs and Wave Arounds are handled by the iRacing service.
        2. Lucky Dogs and Wave Arounds are not issued by iRacing, they will not be given out.
    5. BLACK FLAGS

      1. If you feel you were given a black flag incorrectly by the iRacing service, notify the admin(s) of the flag in question. It will be reviewed.
      2. Black Flags will be cleared on a case by case basis.
      3. If you received the flag due to an incorrect iRacing calculation the flag will be cleared.
      4. All black flags that are cleared are reviewed after the race before the results are official. If found the driver misled officials of a black flag, the driver will be subject to a post-race penalty, and may lose privileges of having flags cleared.
      5. Drivers given a black flag for speeding on pit road must serve the black flag.
      6. Receiving a flag for passing under the yellow while your car is positioned incorrectly on a restart will not be cleared. Pay attention to your relative box and your pit board.
      7. Receiving multiple black flags, then having them cleared under the assumption of one flag is prohibited. (I.E. black flag for passing under yellow due to a car not maintaining pace speed and speeding) You may be disqualified along with points removed for the race.
      8. It is your responsibility to know what you ‘re being flagged for. If you do not know why you were flagged it will not be cleared
      9. Clearable Black Flags:

        1. Drivers receiving a black flag for passing under yellow due to a crashed car not maintaining speed is a clearable flag.
        2. Drivers diving onto pit road to avoid a wreck may have the flag cleared
    6. RED FLAGS  

      1. Red Flag:

        In the event of a mass disconnect and Admin may declare a Red Flag.  When a red flag is issued drivers have 5 seconds to exit to the apron and come to a complete stop.  While awaiting further instructions from the admins

        1. Drivers may not advance their position under a red flag.  The field is to be frozen.
        2. Drivers may not pit under a Red Flag
        3. Any driver entering pit road when a red flag is thrown must pass through without stopping
        4. Any driver already pitted may complete the service provided it’s a standard tires and last pit stop.  Optional repairs may not be fixed under a red flag condition.
        5. The disconnected drivers will have up to 15 minutes to rejoin the server. Once they all have rejoined if time allows the admins will work with the disconnected drivers to sort out the running order and issue wave arounds if appropriate.
        6. When the 15-minute time limit is expired a decision will be made to either continue the race,  restart it, and it, or reschedule.  The number of drivers impacted and their place in the standing will have a large bearing on the decision.
    7. PITTING

      1. Drivers are permitted to drive through 3 pit stalls when entering/exiting their pit stall
      2. You must stay in outside lane until you get to within 4 pit box lengths of your pit box. You cannot cross over the line to the inside lane until you are within the window described above.
      3. You cannot pass to the inside lane unless the car in front of you is severely off pace
      4. As you exit, you must remain on the apron until you can safely enter the track on the backstretch. Do not drive onto the racing surface until you are clear of traffic.
  4. POST-RACE  

    1. Race Review, Remediation, and Penalties

      1. See the NRS Deterrence Document for details.
    2. Scoring

      1. See the NRS Scoring Document and Series specific rules for more Details
    3. Official Results and Standings

      1. The unofficial race results and standings will usually be available shortly after the race. It may take several days to make results final. This timeframe allows parties time to resolve any grievances and appeals before the official standings and results are finalized and posted.
  5. MULTIPLE CONSECUTIVE RACE WINNER

    1. If a driver wins 2 consecutive events in a row, at the start of the potential 3rd event, the driver will be given an End of Longest Line penalty issued prior to the start of the event during the pace lap.
    2. If a driver wins 3 consecutive events in a row, the driver will begin the 4th event on pit road prior to the green flag being shown.
    3. The driver in question will be allowed to qualify to set their pit stall position, and the qualifying result will stand in their results. The End of Longest Line penalty will not be issued until the pace laps begin, so as not to affect their pit stall position.
    4. If the driver in question wins 4 events in a row, they will continue to start on pit road at the start of events until that streak is broken.
    5. If a driver wins multiple events, but they are not in succession (ex: Win at Daytona, then do not race again until multiple weeks have passed), no pre-event penalties will be issued and that driver will be eligible to start the race where they qualify.
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